Region
Tatalia
Swamp and coastline in the south-west. Awkward terrain, unpleasant wildlife, and a scattering of dungeons that reward a party that has found its feet.

Terrain, water, roads, structures and spawns are the game's own, as are the names, proprietors and hours. Scroll or double-click the map to zoom, drag to pan. Hover or tap a building for details. Contours mark ninths of the local height range; north is up.
Select a numbered building on the map, or in the key below, to see what it is and who you'll find there.
Key
1 trainer here
Quests here
All quests →- mainThe Wine Cellar
- ClassPromotion: Crusader
- ClassPromotion: Rogue
- ClassThe Heart of the Forest
- ClassPromotion: Wizard
- ClassPromotion: Priest
- ClassPromotion: Great Druid
- sideArcomage champion
- sideVisconti's paintings
- sideThe three statuettes
- sideA sealed letter for Lord Markham
- sideParson's Quill
- sideNiles Stantley wants a word
- sideThe tapestry
Floor plans you can enter here
Typical visit order
#9
Town Portal
No — travel there
Alignment
Neutral
Notable locations
Notable dungeons only — not an exhaustive list.
Getting there
Overland and by ship.
Inhabitants
Swamp dwellers, dragons, vampires
Who's in Tatalia
Search every region →Trainer here: Training Essentials (Vespasian) · 06:00–18:00
Leads to other maps
Mercenary Guild, Tidewater Caverns, Wine Cellar — these are separate indoor maps. The relief map above covers only the open region, so chests, monsters and NPCs inside them are not shown.
Services (14)
- Vander's Blades & BowsWeapon ShopVander, Blacksmith06:00–18:00
- Alloyed WeaponsWeapon ShopTarin, Blacksmith06:00–18:00
- The Missing LinkArmor ShopBrand, Armorsmith06:00–18:00
- Alloyed Armor and ShieldsArmor ShopElmo, Armorsmith06:00–18:00
- Dry SaddlesStablesWilliam, Stablemaster06:00–18:00
- NarwhaleBoatsLeer, Captain06:00–18:00
- The Order of TataliaTempleTheresa, Healer01:00–24:00
- Training EssentialsTrainingVespasian, Instructor06:00–18:00
Teaches Level training
- The Loyal MercenaryTavernKarl, Innkeep05:00–02:00
- The DepositoryBankTharpe, Banker06:00–18:00
- Master Guild of MindMind GuildSevrin, Guildmaster06:00–18:00
Teaches Master Mind Magic
- Mercenary GuildDungeon Ent06:00–18:00
- Tidewater CavernsDungeon Ent06:00–18:00
- Wine CellarDungeon Ent06:00–18:00
Residences (22)
- Riverstone House
- Solomon Riverstone — teaches Expert Spirit Magic
- Greydawn Residence
- Kerin Greydawn — teaches Expert Spear
- Stormeye's House
- Kyra Stormeye — teaches Expert Air Magic
- Bremen Residence
- Xavier Bremen
- Steele Residence
- Trent Steele
- Conscience Home
- Your Conscience
- Everil's House
- Everil Nightwalker — teaches Grandmaster Stealing
- Tricia's House
- Tricia Steelcoif — teaches Expert Chain
- Isram's House
- Isram Gallowswell — teaches Master Shield
- Stonecleaver Residence
- Karn Stonecleaver
- Calindra's Home
- Calindra Goldensight
- Brother Bombah's
- Brother Bombah — teaches Master Body Magic
- Redding Residence
- Lisha Redding — teaches Expert Fire Magic
- Fist's House
- Tonken Fist — teaches Grandmaster Dagger
- Wacko's
- Wacko
- Weldric's Home
- Weldrik Lotts
- Visconti Residence
- Ferdinand Visconti
- Arin Residence
- Flynn Arin
- Sampson Residence
- Halain Sampson
- Taren's House
- Taren the Lifter — teaches Expert Disarm Trap
- Moore Residence
- Thomas Moore — teaches Master Repair Item
- Rothham's House
- Brother Rothham
These are not tied to the numbered footprints above — the game links an NPC to a building, but not that building to a shape on the map.
Getting in and out
Full timetable →Departures from Tatalia
Dry Saddles · stable
- Erathia Tue, Thu, Sat2 days
Narwhal · dock
- Erathia Tue, Thu, Sat2 days
- Bracada Desert Mon, Wed4 days
- Avlee Fri5 days
- Evenmorn Island Sun5 days
Arrivals into Tatalia
- ErathiaRoyal StablesWed, Fri2 days
- ErathiaThe Lady CatherineTue, Thu, Sat2 days
- Evenmorn IslandSacred SailsMon, Wed, Fri4 days
- Bracada DesertEnchantressTue, Wed, Fri? days