Reference
Classes
Nine base classes, each with a tier-two promotion and a final Light or Dark promotion. Your choice of Light or Dark is made once, for the whole party.
Knight
5 HP · 0 SP / levelPure melee. No magic, the best armour and weapons in the game.
Knight → Cavalier → Champion / Black Knight
Thief
4 HP · 0 SP / levelTraps, locks, stealing and daggers. The utility specialist.
Thief → Rogue → Spy / Assassin
Monk
5 HP · 0 SP / levelUnarmed and staff specialist with the best dodge in the game.
Monk → Initiate → Master / Ninja
Paladin
5 HP · 1 SP / levelArmoured front-liner with Spirit, Mind and Body magic.
Paladin → Crusader → Hero / Villain
Archer
4 HP · 1 SP / levelBow specialist with the four elemental schools.
Archer → Battle Mage → Warrior Mage / Master Archer
Ranger
5 HP · 1 SP / levelVersatile scout — bow, blades and a splash of self magic.
Ranger → Hunter → Ranger Lord / Bounty Hunter
Cleric
3 HP · 3 SP / levelThe primary healer. Body, Spirit, Mind and Light magic.
Cleric → Priest → Priest of Light / Priest of Dark
Druid
3 HP · 3 SP / levelSeven schools of magic, none of them at Grandmaster.
Druid → Great Druid → Arch Druid / Warlock
Sorcerer
2 HP · 3 SP / levelGlass cannon. Grandmaster elemental magic and nothing else.
Sorcerer → Wizard → Archmage / Lich